![xbox 360 marble blast ultra xbox 360 marble blast ultra](https://games-cdn.softpedia.com/screenshots/Marble-Blast-Ultra_8.jpg)
Some games I won't list because I didn't care for the system. By favorites I go by what games I would replay the most. And then Super Mario changed it all for games through today. I like so many so a top 5 or 10 would be needed for games through SNES. For people not around in those years you could get so much for what was costing $30 each back prior to each company going kaput. If not for those game systems going bankrupt in 1983/1984 and getting like a hundred games for me and my brother at Xmas for under $400 new for the all hundred of them. Some like Colecovision with the Atari expansion pack if not for some of those awful games I wouldn't play any video games. These games are, of course, not going to be for everyone, and I’m more than a few gamers out there will find them downright boring.I don't really have favorites because there are just so many too enjoy. Marble It Up! and its predecessors are exactly the kind of game I love most, so I don’t really have anything bad to say. I know this isn’t coming off as an unbiased review, and that’s probably because it really isn’t. I want the multiplayer and additional levels, but they’re already working on that, so what’s to complain about? As for negatives, I don’t really have any gripes yet. This’ll really be the whole package once that happens.
![xbox 360 marble blast ultra xbox 360 marble blast ultra](https://i.ytimg.com/vi/cAPm1Cx-KBo/hqdefault.jpg)
Needless to say, I’m really looking forward to when it and some of the curated fan levels can be added to the Switch version. I haven’t gotten to play it yet since I’m playing on the Switch, but I’m psyched to see it nonetheless. Marble It Up! has even brought back that awesome multiplayer mode and expanded it on PC. There’s a ton of marbles to gather, and many are expertly hidden, so there’s plenty of reason to keep replaying stages. Marbles are awarded for completing sets of levels, for getting silver times, for getting gold times, and for exploring each level thoroughly enough to collect its hidden treasure. Marble It Up! uses its marbles to reward players for their performance. In past games, all marbles were just available from the start, and one could just choose the design they fancied most. The point of all this being that there’s quite a lot of potential for creative level design here, and they’re even making use of it.Īnother improvement is the presence of hidden marbles in most stages. Smooth transitions in gravity orientation are new too. Large and bumpy surfaces were never present in either of the original games, no were there many (if any) levels based around large curves.
![xbox 360 marble blast ultra xbox 360 marble blast ultra](https://i.ytimg.com/vi/klBZC7AXB-g/maxresdefault.jpg)
It’s even made and maintained by several members of the team behind the original games! Also, the name is something of a cheeky reference to the originals, as one of the levels was named “Marble It Up.”Įverything that was great about the Marble Blast games is present here in Marble It Up! along with many new innovations made possible by current technologies. It’s got the same physics, the same overall aesthetic, and it even has those wonderfully-tacky basic assets one would expect to see from a 2006-era game. That’s right, Marble Blast is alive and well after all! It’s just living as Marble It Up! now.